I focus on Hardware Design, Manufacturing with Recycled Materials, Hardware Interface Design, Rendering and Machine Design.
RP Processing UG – „Easymoulds“ – Founder
RP Processing is a company with the focus on processing of recycled polymers. Easymoulds is a brand which designs products and makes moulds for recycled materials. We try to enable companies moving to a more sustainable product development.
Precious Plastic – Industrial Design and machine building
Building machines for processing recycled post consumer plastic waste and design products with the materials from those sources.
Teufel – Interaction Engineer Internship
Created interface concepts for better user experiences. Built specialized interaction frameworks for hardware development from scratch.
Designed and layouted new interfaces for active speaker systems. Built hardware prototypes and tested the user flow on users from our target groups.
Prototyped hardware interactions with Arduino and Processing.
ContiTech – Consultant for PTC Windchill PLM Integration
Optimized the integration process of CAD-Files into a PLM System by programming shortcuts.
University Wuppertal, Social Augmented Learning – 3D Artist and Animator
Worked at the „Social Agumented Learning“ project – bringing agumented reality into technical education. Converted CAD files to polygon models into the Unity 3D game engine and created animations.
Proform – Intership Industrial Design
I worked on high end, presentation ready design models and got insights into a professional design agency workflow. Mainly worked for Hilti-Powertools. Organised small production runs with PU-Casting and CNC-Machining.
Festo – Apprenticeship Draftsperson
Worked on rocket science 3D printing for manufacturing projects. Learned all about manufacturing processes and engineering within multiple CAD-Systems.
Had insights into several departments and visited courses in manufacturing about manual and CNC Lathes & Mills, basics of metal and polymer processing, pneumatic and electrical systems.
Mensch und Computer 2019
SandExplorer: Exploring Geospatial Data, Grain by Grain – In this paper, we introduce SandExplorer: a device to physically explore geospatial data by creating a 2.5-dimensional, topographic sand sculpture. This sculpture is created semi-manually, by moving a handle over a sandbox, which serves as a plotting canvas. The sandbox‘ shape represents the geospatial region the data is about. The amount of sand flowing from the system’s sand reservoir through the handle is regulated by a mapping algorithm, depending on the underlying data. With SandExplorer, users can playfully create a sand-based data ‚physicalization‘.
»SandExplorer« Research im Fachbereich Design an der Bergischen Universität Wuppertal
»Concrete Data« von Friedrich Kegel graviert Daten in Stein – als Veranschaulichung der Tatsache, dass Computer nichts vergessen.
Bergische Universität Wuppertal – Bachelor Industrial Design